Recently, we announced another one of our Guild Races. One of our Guardians was good enough to take the bull by the horns. In our Guild Races we all roll a level 1 toon of a particular race. We gather in the starting zone of that race and run to go find an officer hiding out in some city somewhere. It is pretty cool.
Then I saw someone ask if we could maybe do the race on an alternative server because he was maxed out on Toons on our server. It was at this point I began to wonder why Blizzard continues to keep this 10 toons per server limit, and has not increased the number.
At this stage, I would argue that a player should be allowed to roll 12 – 14 toons on a server based on the fact that we have 10 classes, and if you have a Druid and you want to play all four specs, you need to have an 11th toon. If you want to have a bank alt, you need a 12th toon. If you want to have a mailbox dancing toon, you need a 13th, and if you want to have an off faction spy, you need a 14th toon. So, why hasn’t Blizzard increased the server cap?
While my above reasoning is highly specific, I would have thought the cap would go to level 12 just to compensate for the addition of two new races. A player could in fact have 10 level capped players, and be forced (as I have seen) to either pay for a race change or worse, delete a toon they have worked hard on. If this is happening, isn’t it about time that Blizzard raised th server cap?
Has anyone else asked themselves this question recently?